Allcorrect

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Allcorrect Art • Narrative Design • Localization We deliver 100% pure awesomeness to the awesomest* game publishers in the world.

How that works: You need the most painful stuff outsourced (like multi-language localization, art, QA or playable ads) - and we deliver it as 100% awesomeness, guaranteed and with a smile!

9 of Top 20 public video games companies work with us, and 50% of our clients come through referrals. Join EA, Ubisoft, Perfect World, Gaijin, Daedalic, G5, Miniclip, Alawar and hundreds other happy customers! Multi-language localization and voiceover, game QA and community support, 2D art and marketing creatives - we got your back. When it comes to localization, Allcorrect takes the ROI approach. You'll get free research of your product and your target audience. We'll proactively recommend best territories for distribution of your game and highlight necessary changes in your content, marketing message and strategies.

*not a real word, though we love it because our customers are most awesome.

🌴 Bangkok + gamescom asia sounds like a pretty good way to spend October 29–30.Our colleague Askhat Suyundukov will be t...
13/10/2026

🌴 Bangkok + gamescom asia sounds like a pretty good way to spend October 29–30.

Our colleague Askhat Suyundukov will be there meeting developers, publishers, and fellow game industry people.

If you’re around too, come say hi 👋
Book a meeting with Askhat 👉 https://surl.li/lblylf

24/09/2026

Burglin’ Gnomes x Allcorrect 👀

Everything you need to know, in four lines:
Six gnomes per squad
One very demanding High-Gnome
Thirteen languages, localized by our team
Zero chance of a quiet evening

It’s a co-op stealth game about breaking into houses, grabbing everything that fits in your tiny arms, and crafting it into gear back home.
Thanks to Fobri for the trust. Enjoy the game!

The biggest mobile gaming markets aren’t always the best opportunities. We analyzed 30 top markets to understand what re...
22/09/2026

The biggest mobile gaming markets aren’t always the best opportunities.
We analyzed 30 top markets to understand what really drives success: revenue growth, spending power, audience dynamics, and entry complexity.

Find out which countries are leading the next wave of mobile gaming: https://surl.li/jighig

🎮 Tokyo, here we come!Our colleague Marina Belyaeva will be at Tokyo Game Show on September 17–18, ready for two packed ...
10/09/2026

🎮 Tokyo, here we come!

Our colleague Marina Belyaeva will be at Tokyo Game Show on September 17–18, ready for two packed days of new games, fresh ideas, and great conversations.
If you’re working on something exciting, let’s meet and talk about taking it to players around the world 🌏

Book a meeting with Marina 👉 https://surl.li/apraql

Most studios start with a business plan. This one started with dissatisfaction.Emre Güzel met his co-founders at a games...
08/09/2026

Most studios start with a business plan. This one started with dissatisfaction.
Emre Güzel met his co-founders at a games conference and in an online community. What brought them together wasn’t an idea—it was a shared frustration that too many games are built for revenue instead of fun.
In Episode 5 of The Allcorrect Gamedev Show, Emre Güzel talks about what happened next.

Emre also shares:
Why AI often makes development slower, not faster
How to tell a real outsourcing partner from a vendor who just delivers files
The trap that keeps beginner developers stuck for years
Why he’d rather build in AR than VR

Listen, watch, or read the full episode 👇
👉 Watch here:https://youtu.be/_wE9DcfUzLE?si=8DHeHeGvbwG485TA
👉 Listen here: https://pods.link/allcorrect
👉 Read here: https://surl.li/jyisna

💙 This is why we do what we do. A huge thank you to our clients for the kind words, the trust, and all the great project...
25/08/2026

💙 This is why we do what we do.

A huge thank you to our clients for the kind words, the trust, and all the great projects we’ve gotten to work on together. Feedback like this genuinely makes our day—and makes all the hard work behind the scenes worth it.
Here’s to more games, more launches, and more projects together 🎮

29/07/2026

Fading Echo x Allcorrect
Some games ask you to master a weapon. Fading Echo asks you to master water. In this action-adventure game from Emeteria and New Tales, players use elemental powers, quick movement, and smart reactions to make their way through the Echoverse.

We were glad to support the project with localization into French, German, Spanish, and Russian for PC, XBOX, and PS5. Big thanks to the developers and publisher for trusting us with this beautiful world. Wishing the game a great journey and lots of players ready to dive in!

🎮 High scores, daily quests, battle passes, limited-time shops—same goal, different era.All these mechanics give players...
07/07/2026

🎮 High scores, daily quests, battle passes, limited-time shops—same goal, different era.
All these mechanics give players a reason to return, but they can also create pressure, fatigue, and FOMO.
Our article explores how retention tools have changed—and what makes them ethical or not.

Read it here 👉https://surl.li/zhtrtm

02/07/2026

Hero Wars—Nexters | Champion Troll—Skin Animation

Another character skin adaptation project for Hero Wars. We worked within the existing animation rig of the Champion Troll, integrating updated visuals while keeping the feel of the character’s movements intact.
The focus was on making every transition feel seamless—from combat states back to idle, from taking a hit to recovering, from the final blow to the death sequence.

Includes: Idle, Attack, Hit, Death, Run, Strafe, Win, and all key in-between transitions.
Created for the Hero Wars mobile game by Nexters.

🎮 See the full project on ArtStation: artstation.com/allcorrect

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Maynooth
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